Resumen
Challenges for children and youth have been exacerbated during the COVID-19 pandemic, with rates of depression and anxiety doubling. It has highlighted the need to find innovative and accessible approaches to help and engage youth to find their own ways to solve mental health issues. Guided by Self-Determination Theory (Ryan & Deci, 2000) and the Pathway for Participation Framework (Shier, 2001), a gamification-based (Seaborn & Fels, 2015) co-creation group project was conducted to engage youth in developing web application for the prevention of and intervention on mental health issues. Between April and July 2022, four web application co-creation groups were conducted with 29 youth (aged 12-17) in Canada. Each group met once for 2.5 hours. During the group meeting, the participants tested and discussed the strengths and limitations of two existing mobile apps developed to address youth mental health issues. They also reviewed and modified an app prototype developed by the project team, which was designed based on a market analysis of over 40 compatible products, for the next round of testing. Seven main categories of features were deemed by youth participants in this study as important considerations in the development of a web-based application or mobile app for addressing youth mental health issues, including: tracking one’s progress, providing mental health information, having a “sharing” function, relaxation exercise/games, simplicity of the device, personalization options, and engaging visuals. Findings of the program evaluation on the co-creation groups were positive and in alignment with the project objectives in the areas of developing the sense of worth, building social connections, doing something meaningful, working and problem solving with others, and having fun while struggling with the impact of the pandemic. The Use of technology-mediated gamification to support youth mental health will be further discussed in this presentation.
Palabras Clave (separar con comas)
Youth, Mental Health, Technology